Superheroes, Michael Chabon, and the Conservation of Biblical Characters

Just one more piece of proof that Sam Arbesman is by far my coolest friend…

From superheroes to the world of Scooby-Doo, we are well-versed in the Big Reveal, where someone is exposed as a previously known character. Enemies are actually long-lost brothers; a secret father is discovered; and when a mask is taken off, the antagonist is exposed as a neighbor from down the street.

This isn’t a modern inclination either. In the Jewish rabbinic tradition, there is a trend towards interpreting an unnamed character — who is mentioned briefly and then never again — as someone who we have met before. For example, a man in a field is not simply a random person; instead he is the angel Gabriel. This concept is used so often that some people have a light-hearted term for this: the Conservation of Biblical Characters….

The Marvel Universe does exhibit the statistical features of a real social networkin some simple ways. Furthermore, similar to our own world, they found distinct differences between the social structures of good guys and bad guys. However, in some very important aspects, it’s actually the opposite of a real social network. Specifically, while in real social networks the popular people interact with the other popular people, this is not so in the Marvel universe. For example, Spider-Man and Captain America rarely come into contact.

Read the whole article at The Atlantic.com

Confessions of a Female Comics Addict

“And now” (in the immortal words of Monty Python) “for something completely different….”

A lovely article from Beth Carswell about being a woman in her thirties who loves comics. I certainly know the feeling she describes. Bad enough to be female and walk into the typical comic book shop. But female and over thirty? You feel like you should be wearing a paper bag over your head and insisting that you’re only shopping for your kids! That said, I now need to send up a shout out to Alternate Universe on Church Street in New Haven. I’ve spent many happy hours there. You guys are the best!

The Invisible Frontier (Schuiten and Peters)

Whether you already read comics or just think you might like to, you should check out Carswell’s list. While I don’t agree with the entire list of comics she recommends, most of my disagreements are of the ‘oh, such-and-such should be on the list too’ variety. It’s really hard to argue with anything she’s listed. They’re all great.

Epileptic

Epileptic (Dvid B.)

The comics I’d add to the recommended reading list? The Airtight Garage (Moebius); The Invisible Frontier (Schuiten and Peeters); Finder (Carla Speed McNeil); and the peerless Adventures of Luther Arkwright ….

Still, good reading suggestions here for children of all ages and both genders. And if you’re one of those yet-to-be-enlightened readers who still don’t think comics are art, then can I put in a special plea for EpilepticCity of Glass, and Preludes and Nocturnes?

MARTHA LEWIS ON BOARD FOR MAPS FROM THE FLOATING WORLD

Well, after mumbling for years about doing an online comic, I’ve finally arrived at the moment where it’s time to put my money where my mouth is.

I’ve been doodling around for quite a while now on a far future storyline about human-AI hybrids set in a post-biosphere civilization called the Floating World.

The name “Maps From the Floating World” is meant to evoke the famous Ukiyo-e woodcuts of 18th Century Japan. Ukiyo-e (usually translated into English as “Pictures of the Floating World”) were the ancestral art form of modern Japanese manga: mass-produced illustrations for glamorous stories about the geisha, samurai, intellectuals and rich merchants who populated Japan’s great 17th century cities. The original “Pictures of the Floating World” depicted a profoundly new environment in Japanese (and human) history: an urban universe on the cusp of industrialization, full of people uprooted from their rural past and looking for new stories and new ways of living.

In the large scope of human cultural evolution, it’s only a few short steps from 17th century Japan’s “nightless cities” to the overwhelming, disorienting, chaotic cityscapes of cyberpunk … or from the floating world’s geishas and ronin to cyberpunk’s razor girls and keyboard cowboys. I’ve tried to draw a line between these two points — iconic images of proto-industrial urbanism on the one hand and post-industrial science fiction on the other hand — and project it into a distant future. The inhabitants of my imagined Floating World are also people uprooted from their past and trying to chart their course through a new reality. In this case, however, it is the post-biosphere reality of Life After Earth.

The central figures in the story are the human-AI hybrids who map, maintain and repair the informational threads of the Floating World. In essence, they are cosmic systems administrators. But the system they administer is humanity itself, and it is so vast and so old that no one even remembers whether it’s the real world or just a virtual echo of a world long-dead. I guess you could call these AIs gods … if gods were fallible and mortal. The surviving human inhabitants of the Floating World just call them Tinkers.

Okay. So much for idle daydreams. What pushed this project beyond the realm of idle daydreams was meeting artist Martha Lewis.

Martha’s work is truly amazing. It explores technological and scientific images in a way that explodes all the stale old assumptions and stereotypes we’ve come to associate with scientific (and science fictional) illustration. Her paintings have the hypnotic, iconic, otherworldly quality of ancient maps. You can get lost in them. You can imagine futuristic monks meditating in front of them. You could even meditate in front of them yourself. The first time I saw one of her paintings, I had that kick-in-the-gut feeling of having found something I hadn’t even known I was looking for.

Thus, I am very, very excited to be able announce that Martha has tentatively agreed to collaborate on the Floating World project.

At this stage we’re still just throwing ideas at the walls and seeing which ones stick. But the eventual goal is to construct an online graphic novel that will be truly a creature of the web, written, drawn, and designed as fragments of linked hypertext. Eventually, we hope to weave a number of interconnected stories together so that readers will be free to navigate the links between various storylines in any order they choose, be it following the adventures of a favorite character or constructing a large scale history of the system as a whole. In essence, we would like the comic itself to function as a virtual Floating World … one where each reader will be free to construct his or her own personal map of the territory.

All these grand plans are still a long way off, of course. But we are moving forward. I’ll keep you posted on our progress. And hopefully I’ll have some good stories and pretty pictures for you in the not-too-distant future…..

Here Be Dragons: Worldbuilding, White Beauties, and SF Comic Books


I’ve been reading a lot of SF and fantasy comics lately, trying to get a fresh perspective on this funhouse of the imagination we call science fiction. What am I reading? Well, The Sandman, of course. And The Adventures of Luther Arkwright. And Carla Speed McNeil’s Finder. And The Airtight Garage and The Invisible Frontier. And oh gosh is anyone else old enough to remember when Tank Girl was a funny independent comic instead of a pathetically lame high budget Hollywood movie? Sic transit yadi yadi yadi. . . .

I find switching between SF novels and SF comics thought-provoking. It gives me fleeting strobelight glimpses of an unmapped narrative territory that is neither the land of classic text-only SF nor the land of mainstream SF comics. And it provides a Through the Looking Glass view of my work as a novelist that jumpstarts my imagination and expands the horizons of the possible.

Here, in no particular order, are a few of the questions that my latest comics binge has left rattling around my head. . . .

Is the picaresque, episodic nature of most comicbook storylines a mere accident of history or an inherent characteristic of the medium? And is it incompatible with the novel form? Or is there some other reason that Stephen Baxter’s multi-millenial galactic histories stand more or less alone among SF novels? And what does the visual element of comics add to the mix in science fictional terms? Is there a relationship between the drawing style of a comic and its ability to create suspension of disbelief or convey imagined worlds vividly enough to make them feel real ? What about the finished-ness of a comic, for want of a better word? I know that as a comics reader I can have widely different reactions to the pencils, inks, and finished pages of the same comic. And it’s not always the finished pages that most capture my imagination! So . . . is there a point where polish turns to slickness and technical prowess becomes a barrier between the reader and the story rather than a means of encouraging suspension of disbelief? What is the most effective style for SF comics? The traditional hyper-realism of mainstream SF comics? Or a more evocative, abstracted style that leaves as much as possible to the reader’s imagination? We’ve seen that the highly elaborated styles of artists like Brian Talbot can be an effective vehicle for SF tales. Ditto with the architectural panoramas of The Invisible Frontier, and with Moebius’s psychedelic line drawings (blasphemously colorized for US publication). But what about styles that aren’t usually associated with SF comics? Say, the fantastic visions of Dave McKean? Or the evocative abstraction of Mia Wolff’s illustrations of Chip Delaney’s Bread and Wine? Do these styles bring something to the table?

The same kinds of questions can also be asked about novelistic techniques of narrative description . . . which we in polite science fictional society usually prefer to call Worldbuilding. And this naturally sets me thinking about M. John Harrison’s critique of worldbuilding. I can’t take his take on worldbuilding entirely seriously, despite how exercised people seem to have become about it. If nothing else, it relies a bit too much on the old debating device of defining something so narrowly that it becomes a caricature of itself and then knocking down the caricature instead of grappling with the real questions that a more nuanced discussion of worldbuilding-as-narrative-device might raise. Still, Harrison is unquestionably onto something. There is a point of diminishing returns to worldbuilding: a moment where anatomy turns into autopsy, where the story stops feeling like a live animal and starts feeling like a mounted specimen. Anyone who has written science fiction or fantasy knows how easy it is to stray across that line and kill a promising story. Writing good SF and fantasy means tapdancing along the razor’s edge between fictional worlds that are too sparsely detailed to spark a reader’s imagination and fictional worlds that are so exhaustively catalogued that they leave the reader no imaginative point of entry.

I believe that great science fiction lives in that middle ground. Though when I say “middle ground” the image in my mind is not of ground at all but rather of a kind of strange attractor that shuttles through Narrative Space mapping out the murky territory between leaving too much to the reader’s imagination and leaving nothing at all to the reader’s imagination.

I also believe that in some ways comics are better suited to navigate that territory than traditional text-only SF. Is that putting it too strongly? Well, okay, probably. I won’t stand on the point. But I do think there is a region of science fictional narrative space that it takes pictures and text together to travel through. Books can’t go there. Movies can’t go there (in my opinion movies can’t even go to most of the science fictional places books can go to . . . but that’s another post for another day). Large swathes of this comics-only SF territory have already been charted by artists like Moebius and Brian Talbot and Carla Speed McNeil, among others. But a lot of the territory is still unmapped and seems likely to remain so, at least for the near-term future.

When medieval mapmakers came to a section of the map from which no explorer had yet returned alive, they would write Here Be Dragons. More recent (and less fanciful) mapmakers would just leave those sections blank — a practice which prompted even more recent (and even more fanciful) explorers to call the blank spots on the map White Beauties.

Well, there are White Beauties waiting to be charted all over the narrative space of science fiction. White Beauties enough to fuel a whole new generation of independent comics. And maybe in the process of exploring that uncharted territory, those artists will also open up new narrative territory for us traditional science fiction writers. Who can say? But one thing I do know. Whatever those new stories are called, and whether they’re published in prettyprint or prettyprint’n'pictures, I’ll be the first in line to read them.

So here’s to the mapmakers — and to the intoxicating knowledge that we have not yet pinned down the butterfly of science fiction or rubbed the stuff off its wings that lets it fly. The depths remain uncharted. The dragons are still rampaging off somewhere out beyond our last-known GPS coordinates. The map still shimmers with White Beauties beyond all count and measure. From down here they look a little bit like stars.